Strategic Analysis of AR/VR Brand Campaigns

Open
MoVA Realities
Toronto, Ontario, Canada
MoVA Team
CEO and Co-founder
(4)
4
Project
Academic experience
120 hours of work total
Learner
Anywhere
Advanced level

Project scope

Categories
Market research Operations Competitive analysis Marketing strategy
Skills
virtual reality augmented reality competitive analysis business process improvement strategic marketing market trend strategic management experience design brand activation project proposals
Details

Despite increasing investment in immersive experiences, many AR/VR brand activations fall short—disengaging users or missing business goals. In this capstone project, students will act as strategic consultants for MoVA, a Vancouver-based immersive tech company, to investigate failed AR/VR campaigns and identify recurring breakdowns in experience design, market fit, and deployment.

Students will evaluate 3–5 real-world campaign failures across retail, event, and cultural sectors, applying strategic management frameworks, competitive analysis, and market research to assess what went wrong. MoVA will provide campaign leads, industry context, and support throughout.

The goal is to identify gaps in customer expectations, messaging clarity, and execution strategy—and then recommend actionable improvements. Students will synthesize their insights into a full strategy report, helping MoVA refine its offerings while equipping brands with a smarter path to immersive marketing success.

Deliverables

Students will submit a detailed project proposal, final strategic business report, and a client-ready presentation. The report will include market and competitor analysis, root causes behind failed campaigns, and a strategic roadmap highlighting how brands can avoid similar missteps. It will also provide recommendations for MoVA to position its solutions more effectively within the immersive tech landscape. Students will evaluate operational risks, market trends, and implementation feasibility, ensuring insights are grounded, actionable, and tailored for real-world use. This project supports business process improvement, strategic marketing, and MoVA’s long-term growth in the WebAR and experiential activation space.

Mentorship
Domain expertise and knowledge

Providing specialized, in-depth knowledge and general industry insights for a comprehensive understanding.

Skills, knowledge and expertise

Sharing knowledge in specific technical skills, techniques, methodologies required for the project.

Hands-on support

Direct involvement in project tasks, offering guidance, and demonstrating techniques.

Tools and/or resources

Providing access to necessary tools, software, and resources required for project completion.

Regular meetings

Scheduled check-ins to discuss progress, address challenges, and provide feedback.

Supported causes

The global challenges this project addresses, aligning with the United Nations Sustainable Development Goals (SDGs). Learn more about all 17 SDGs here.

Industry, innovation and infrastructure

About the company

Company
Toronto, Ontario, Canada
2 - 10 employees
Entertainment, Events services, Marketing & advertising, Media & production, Technology
Representation
Minority-Owned Women-Owned Immigrant-Owned

MoVA Realities, a Princeton-led team, is building the "Canva for immersive experiences" to transform corporate training, marketing, and events through accessible WebXR solutions. Our mission is to help organizations create high-engagement activations with measurable results—bridging the gap between physical and digital interactions. By blending real and virtual worlds via the web, we empower trainers, event planners, and marketers to craft scalable, tech-friendly XR campaigns without the usual complexity. MoVA makes immersive experiences easy, impactful, and accessible, delivering real value and lasting impressions—no advanced hardware or coding headaches required.